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Jeffrey Vermeer
Work at a glance
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Houdini procedures:
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Map based city generator
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Instance data output for use in Unity
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Map converter
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Amsterdam facade style building tool
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Poly paint windows/doors/etc
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Flexible floor patterns
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Unity features:
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Instanced meshes – custom Houdini data reader
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Oculus rift support
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Tools used
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Houdini
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Unity
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Maya
Procedural Amsterdam
An internal “pet” project for Minivegas that I worked on for roughly 6 months. The aim was to recreate 17th century Amsterdam in a procedural manner, with the aim of having the procedure fill in gaps in data from a data base.
Sadly this project got put on hold for an undetermined amount of time, due to a shift in priorities which put me on other projects and pipeline development.
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