Jeffrey Vermeer
Steep

The first AAA game I've ever worked on!
I joined the project a year before release and I helped create various worlds in the game. I primarily contributed to tree distribution in the world, but I've also touched on rock distribution and terrain transformations for both trees and rocks.
More info about the game itself can be found on the Ubisoft webpage.
About
About
The first AAA game I've ever worked on!
I joined the project a year before release and I helped create various worlds in the game. I primarily contributed to tree distribution in the world, but I've also touched on rock distribution and terrain transformations for both trees and rocks.
More info about the game itself can be found on the Ubisoft webpage.


As a junior Technical Artist I had quite an important job on Steep. I was part of the team in charge of all the procedural generation we used and often sole responsible for specific parts of the tooling. Some things I worked on:
Point cloud generation for trees and rocks
Procedural terrain transformations
Pipeline building and improvement
Level design tool building
Houdini procedure optimizing
Work and Responsibilities
Work and Responsibilities
As a junior Technical Artist I had quite an important job on Steep. I was part of the team in charge of all the procedural generation we used and often sole responsible for specific parts of the tooling. Some things I worked on:
Point cloud generation for trees and rocks
Procedural terrain transformations
Pipeline building and improvement
Level design tool building
Houdini procedure optimizing
