Portfolio of Jeffrey Vermeer

Welcome to my portfolio

Main menu

Skip to primary content
Skip to secondary content
  • Works
    • All
  • About
  • CV
    • .pdf
temples_11

Temple procedure

Posted on February 17, 2012 by Jeffrey Vermeer

The result This is the result of the procedure, or to be more accurate, a result. Almost everything you see here can be changed with a few sliders and different random seeds. Features at a glance Procedural temples Build up … Continue reading →

This entry was posted in Houdini, Modeling, Schoolwork, Technical, Uncategorized and tagged greek, houdini, modeling, procedural, procedure, roman, temples. Bookmark the permalink.
x3screen00027

Xtended: Terran Conflict

Posted on February 7, 2012 by Jeffrey Vermeer

The result Contributions at a glance Modeling, various space ships and stations Automated command line file converter Collision avoidance research My contributions This is a mod that I worked on with a large team. I’ve been with the team well … Continue reading →

This entry was posted in Games, Modding, Modeling, Technical, Uncategorized and tagged avoidance, collision, conflict, modding, modeling, ship, space, station, terran, X3, xtended. Bookmark the permalink.
interface_glowless

Grandma’s Cookies

Posted on February 7, 2012 by Jeffrey Vermeer

This is a game I made with a team of students in 28 days, over a timespan of roughly 10 months (an entire school year). During the first 14 weeks the team consisted of ~8 students and was mostly about … Continue reading →

This entry was posted in Games, Maya, Modeling, Schoolwork, Technical, Texturing, Uncategorized and tagged maya, MEL, modeling, script, textures, texturing. Bookmark the permalink.
script_2

X3: Terran Conflict scripts

Posted on February 4, 2012 by Jeffrey Vermeer

Over time I’ve written several scripts for X3: Terran Conflict, but so far I’ve only released 2. ADAMS – ITT and ADAMS – AAH. ADAMS is a fictional company I came up with and it stands for Advanced Defense and Management … Continue reading →

This entry was posted in Games, Modding, Technical, Uncategorized and tagged conflict, modding, script, terran, X3. Bookmark the permalink.
greeble_6

Greeble procedure

Posted on February 2, 2012 by Jeffrey Vermeer

The result Features at a glance Usable on any surface Uses LSystems to create complex shapes Copy/paste random geometry selectors Structure The greeble procedure is designed to be used on any surface, but it prefers surfaces with square or rectangular … Continue reading →

This entry was posted in Houdini, Modeling, Schoolwork, Technical, Uncategorized and tagged greeble, houdini, modeling, procedural, procedure. Bookmark the permalink.
Untitled-1

Modeling work

Posted on February 1, 2012 by Jeffrey Vermeer

This is a random collection of some of the modeling work I’ve done over the past few years. Most of these were made in Maya or 3D Studio Max.

This entry was posted in Uncategorized. Bookmark the permalink.